ACM Symposium on Interactive 3D Graphics and Games featured Williams student, alumni, and faculty

Conference

From left to right: Jamie Lesser ’17, Prof. McGuire, Mike Mara ’12, Dan Evangelakos ’15

Jamie Lesser ’17 was the posters chair on the organizing committee and did a great job both behind the scenes while running review and at the podium during the conference. She was one of two undergraduates in attendance at the 100+ person conference, and the only undergrad I’ve ever heard of on a conference committee.
Prof McGuire presented one of our group’s new papers, a Phenomenological Scattering Model for Order-Independent Transparency, which makes effects such as glass and smoke both realistic and efficient to render in virtual reality.
Mike Mara ’12 presented CloudLight: A System for Amortizing Indirect Lighting in Real-Time Rendering, a distributed computing paper that applies his undergraduate thesis work to virtual reality rendering. It contains impressive results measured on continent-wide networks with custom server hardware and up to 50 simultaneous clients. His talk’s audience-participation elements were very well received.
Dan Evangelakos ’15 presented a poster on his TimeWarp++ algorithm, which conceals the latency inherent in a head-tracking sensor and virtual reality head-mounted display by warping rendered images with parallax. His oral presentation also received quite a few compliments.